Your next step is to create boundaries that your team can use to complete this work.
Each story has its own acceptance criteria, means when the story is marked as Done. This definition of done, states the minimum requirements for all stories. For a story on our team to be considered done, it has to be well tested in the pre-release environment or how about for a story on our team to be considered done, it has been code reviewed and all errors fixed.
These acceptance criteria can be set while planning the scrum or by the Product Owner.
Next, your Product owner needs to be prioritizing the backlog. This is known as Backlog Grooming. It simply means that the stories are continually sequenced in value order. The more valuable the outcome of the story, the higher its priority is in the backlog.
Finally, you need to establish your Sprint Duration. Scrum says that your sprint can be anywhere from one to four weeks in length, with a preference toward the shorter time scale.
There are two kinds of estimation. There's actual estimating and relative estimating. Actual estimating is what you use when reading a map. It's 25 miles from Point A to Point B. This is very specific. Then, there's relative estimating, which is comparing things to each other to get a general idea of something. Like this cake is the same width as that pie.
In scrum, we use both kinds of estimating. We use relative estimation to get a rough size of our work by comparing user stories to each other. This gives us an overall sense or estimate of how big something is.
Stories themselves are rough guides to how the user wants to interact with our product. Because it's a rough statement of need, we can't be too specific on how big it is. Also, since this is just a rough cut, we don't want stakeholders to think we know precisely what it's going to take to get that done.
Story points are the unit of measure we use to convey the relative sizes. Estimation is meant to be lightweight and fast. It shouldn't take days or even hours to determine how much effort you'll put into something. While it might take a little bit of practice, once you get the hang of it, you'll fly through it.
Let us take an example where we have to develop a website similar to Studytonight, with some basic features. How we will plan and divide the work: